Guide 13 of 20
Goods
Goods differ in price, demand, freshness and availability. The best cargo is not necessarily the most expensive one; it is the cargo whose risk and total cost fit the route and destination.
Demo goods
| Good | Unlock | Perishable? | General role |
|---|---|---|---|
| Apples | Start | Yes | Accessible produce; useful for learning supply movement |
| Bread | Start | Yes | Everyday staple with steady but price-sensitive demand |
| Eggs | Start | Yes | Fresh staple that rewards quick turnover |
| Cheese | Start | Yes | Longer-lived food with stronger unit value |
| Salt | Respect 1 | Yes | Valuable trade good with meaningful timing risk |
| Fish | Respect 1 | Yes | Strong inland opportunity, but very sensitive to travel time |
| Meat | Respect 2 | Yes | Higher-value food unlocked with Mosswick and Sunmere |
| Firewood | Respect 2 | No | Durable cargo where route and purchase cost matter more than spoilage |
The wider game contains additional goods, but the demo does not ask customers to buy locked items.
Perishable goods
Perishable goods track days of freshness. Different freshness values occupy separate barrels. Freshness affects the practicality and value of a trade even when the destination has strong demand.
Non-perishable goods
Non-perishable units of the same good can stack even when purchased from different sources. They remove spoilage pressure, but may still be bulky, expensive to move or difficult to sell into a surplus.
Price is local
There is no universal selling price. Each town has a fair market price based on local supply and demand. Your own buying and selling can move it, as can rival activity and politics.
Evaluating a good
Before committing to a cargo, ask:
- What is the purchase price for this order?
- How many units can my barrels hold?
- How fresh is this specific stack?
- How many days will the route consume?
- What is the last price I observed at the destination?
- Is that information recent enough to trust?
- Are laws, decrees or permit costs changing the trade?
Unknown information
Some facts are learned through play. The Merchant Notebook records discoveries such as observed prices and product lessons. Unknown does not mean broken—it may mean you have not personally gathered that information yet.
