Read the market
Check prices and read the newspaper for shortages, surpluses, new laws, and decrees. Rumours and contracts can point you towards a job worth taking.
PC · Steam · Free demo out now
Buy low, sell high, and figure out what each town needs before your rivals get there first. Read the news, pack your four barrels, run the stall, and use every market day to plan the next one.

You don’t have to guess in the dark.
Newspapers tell you about shortages and surpluses. Rumours can send you towards an unexpected opportunity. Laws and decrees change what can be traded and how a market behaves. Contracts give you a clear job, while the Merchant Notebook keeps what you have learned close at hand. You still make the call, but the information lives in the world around you.
Official trailer
This is an in-development look at the game, so some things will still change.
A day on the road
Check prices and read the newspaper for shortages, surpluses, new laws, and decrees. Rumours and contracts can point you towards a job worth taking.
Buy from public markets, producers, wholesalers, auctions, and tavern contacts. Your entire stall fits into four barrels, so every purchase takes up valuable space.
Compare the time, cost, and risk of each route. Perishable goods keep losing freshness while you travel.
Set a price for each barrel, listen to what customers want, and choose whether to accept an offer, meet halfway, or hold firm.
Use the market report to see your real profit, missed demand, and walkaways. Then update your notes and decide where to trade next.
Screenshots
These are work-in-progress images from Merchant Miles.









The main features
Town prices change with shortages and surpluses. Laws and decrees can favour certain goods, restrict others, or make a sensible plan suddenly much less sensible.
Your stall travels in four barrels. Balance your coins, cargo space, travel costs, and the freshness of anything perishable.
Public markets are only the start. Producers, wholesalers, auctions, and tavern contacts each offer a different mix of price, quantity, and risk.
Set your prices, hear customers out, and haggle when they make an offer. Push too far and they may walk away.
Rival merchants chase opportunities of their own. Complete contracts and build Respect to reach new towns, suppliers, and more serious work.
See your actual profit, what sold, what people wanted, and why they left. A poor market day can still tell you what to change tomorrow.
Free demo out now on Steam
The free demo is available now. Try your hand at trading, then wishlist Merchant Miles to follow the full game.